The voters and judges have spoken and the 32 contestants of RPG Superstar 2015 have been announced. Unfortunately, while my item made it past the mid-voting cull that eliminated nearly half of the less popular entries, it wasn't strong enough to make it all the way. This result is about what I expected; given the competition I was up against and the short turnaround which fell at a poor time for me, I felt my item was solid but lacked the "mojo" of a top 32 entry. That said, it was good practice and there's always next year. You can see my entry, the cuirass of distortion, below the cut, plus a few comments on feedback I've received.
Showing posts with label RPGSS. Show all posts
Showing posts with label RPGSS. Show all posts
Thursday, January 22, 2015
Pathfinder Item: Cuirass of Distortion
The voters and judges have spoken and the 32 contestants of RPG Superstar 2015 have been announced. Unfortunately, while my item made it past the mid-voting cull that eliminated nearly half of the less popular entries, it wasn't strong enough to make it all the way. This result is about what I expected; given the competition I was up against and the short turnaround which fell at a poor time for me, I felt my item was solid but lacked the "mojo" of a top 32 entry. That said, it was good practice and there's always next year. You can see my entry, the cuirass of distortion, below the cut, plus a few comments on feedback I've received.
Thursday, December 18, 2014
RPG Superstar 2015
Voting for RPG Superstar 2015 starts today. For those unfamiliar with it, RPG Superstar is a Pathfinder design contest hosted annually by Paizo Publishing for the past eight years. Entrants face a series of design challenges with the winner selected by public vote; the winner receives a contract to write a module-length adventure for Paizo, and the three runners-up receive smaller contracts. The contest attracts a tremendous amount of game design talent, and numerous previous winners and contestants have gone on to successful freelance careers.
Traditionally, the opening round has featured an open call for a wondrous item, the catch-all category for magic items other than weapons, armor, rings, and spellcasting implements. Voters are shown two anonymous entries at a time and have the option of voting for either item or neither. Once voting has concluded, the contest judges pick the best 32 of the 64 items with the most votes, and then the contest proper begins.
This year, the judges have decided to increase the difficulty of the design challenges, starting with the Open Call itself. With only a week between the contest announcement and the submission deadline, contestants were informed that the first round this year would not be wondrous items, but instead would be the contestant's choice of a magical armor, weapon, ring, rod, or staff. The subsequent rounds will be to design a map (also new this year), a monster with stats, an encounter with a map (the map likely drawn from the earlier round), and finally an adventure proposal for final voting.
After many years as a voter and several additional years where I talked myself out of it, I have entered the contest this year. As the first round is anonymous, I can't share my entry just yet, but I encourage everyone to vote on some items if you find yourself with free time over the holidays! First round voting begins today and continues through January 13th.
Subscribe to:
Posts (Atom)