One major component of the CAV universe is the UCORs (United Corporate Organized Republics): massive semi-autonomous corporations chartered by one of the six major galactic governments. Prior to the UCOR War and the subsequent Second Galaxy War, the majority of UCORs operated fully independently of their parent government, selling equipment to all buyers and exercising political autonomy. This autonomy most notably included military operations, often by proxy through mercenary units, to control valuable star systems and conduct raids on their competition. Such behavior inevitably lead to an escalation of conflict, and with the Galaxy War reignited many UCORs have found themselves under far stricter scrutiny.
Thursday, January 29, 2015
Thursday, January 22, 2015
Pathfinder Item: Cuirass of Distortion
The voters and judges have spoken and the 32 contestants of RPG Superstar 2015 have been announced. Unfortunately, while my item made it past the mid-voting cull that eliminated nearly half of the less popular entries, it wasn't strong enough to make it all the way. This result is about what I expected; given the competition I was up against and the short turnaround which fell at a poor time for me, I felt my item was solid but lacked the "mojo" of a top 32 entry. That said, it was good practice and there's always next year. You can see my entry, the cuirass of distortion, below the cut, plus a few comments on feedback I've received.
Thursday, January 15, 2015
CAV 2.M New Models
With the success of the CAV Kickstarter, a variety of new models will be added to the CAV line in the coming year. The CAV line also now includes the models from Rogue Legion, Talon Games' abortive mecha game. While not all of these new models fit the established aesthetic of CAV, some are an excellent fit and I have elected to introduce them into CAV 2.M. I remain open to adding more, particularly any that even out the faction-unique model lists; the ones discussed here are simply those I was most comfortable with matching to the existing factions.
Below, I present a picture of each model (metal version for those already in production, digital model for planned additions) with a brief in-game description. These may differ significantly from those provided for the CAV:SO versions due to the divergent timelines and differences in the rulesets.
Wednesday, December 31, 2014
Year In Review
Last New Year's, I made a resolution to both complete and share some of my gaming projects in the coming year. While my output has certainly varied over the year, with the establishment of this blog and the numerous projects I've posted about thus far, I would definitely say I have succeeded. The end of the year being an excellent time for such things, I want to briefly look back over what I've done this year and look forward to next year's projects.
Tuesday, December 23, 2014
Morrowind Mod: Vil's Indarys Manor
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Indarys Manor, lower hall. |
Thursday, December 18, 2014
RPG Superstar 2015
Voting for RPG Superstar 2015 starts today. For those unfamiliar with it, RPG Superstar is a Pathfinder design contest hosted annually by Paizo Publishing for the past eight years. Entrants face a series of design challenges with the winner selected by public vote; the winner receives a contract to write a module-length adventure for Paizo, and the three runners-up receive smaller contracts. The contest attracts a tremendous amount of game design talent, and numerous previous winners and contestants have gone on to successful freelance careers.
Traditionally, the opening round has featured an open call for a wondrous item, the catch-all category for magic items other than weapons, armor, rings, and spellcasting implements. Voters are shown two anonymous entries at a time and have the option of voting for either item or neither. Once voting has concluded, the contest judges pick the best 32 of the 64 items with the most votes, and then the contest proper begins.
This year, the judges have decided to increase the difficulty of the design challenges, starting with the Open Call itself. With only a week between the contest announcement and the submission deadline, contestants were informed that the first round this year would not be wondrous items, but instead would be the contestant's choice of a magical armor, weapon, ring, rod, or staff. The subsequent rounds will be to design a map (also new this year), a monster with stats, an encounter with a map (the map likely drawn from the earlier round), and finally an adventure proposal for final voting.
After many years as a voter and several additional years where I talked myself out of it, I have entered the contest this year. As the first round is anonymous, I can't share my entry just yet, but I encourage everyone to vote on some items if you find yourself with free time over the holidays! First round voting begins today and continues through January 13th.
Wednesday, December 10, 2014
CAV 2.M Preview 2
The blog went quiet for a little while there but I'm back, with some major project milestones coming up. Work on CAV 2.M in particular is progressing well, and this week I thought I'd discuss the process of rectifying discrepancies between CAV 1, CAV 2, and my design goals for CAV 2.M.
There are three main sources of information on models in the CAV universe. The first two are their in-game statistics from the two editions of the game. Having never played CAV 1, and given the changes between the editions, the CAV 1 data cards are rarely helpful. The CAV 2 data cards are my baseline for in-game stats, but provide next to no extra information on the model. Far more useful are the Journals of Recognition (JoRs), two softcover supplements printed for CAV 1 which provide 1-2 pages of history and backstory for each model in the game at the time. Unfortunately, there are numerous discrepancies both within the JoRs, between the JoRs and the second edition data cards, and within the second edition data cards. As I had to make adjustments to many data cards in any case, I decided to address as many of these issues as possible.
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