Saturday, January 2, 2016
Happy New Year!
Summer hiatus turned into a rather extended break. Progress has continued on several projects behind the scenes; most notably, I hope to finish up my work on the CAV 2.M ruleset in the next few months. There's not a great deal else to share at the moment, but I hope to resume posting intermittently in the coming weeks.
Thursday, June 11, 2015
Summer Hiatus
It will be likely be a month or two until I resume posting; I'm moving across the country this week and will be tied up for a while settling in at the other end. Hope to have some exciting new material when I return!
Thursday, June 4, 2015
CAV 2.M Electronics Revision Sample Data Cards
Thursday, May 21, 2015
CAV 2.M Electronic Warfare Revision
Following discussion with a couple of CAV players with experience in real-world electronic warfare, I've elected to attempt a more drastic rewrite of the electronics rules for CAV 2.M. The existing system has three main problems. The first is that generally speaking, if both sides are fielding electronics support models they simply cancel each other out until one is eliminated. The second, and most problematic from a gameplay perspective, is that electronics support operates in a small radius around the ESM model. This promotes huddled formations which block line of sight to the supporting model, making it very difficult to attack. The third issue is that the game mechanics for defensive electronic warfare don't correlate well with known technologies. While CAV is a science fiction setting, it is generally preferable in science fiction and fantasy to retain some connections to reality; this makes readers or players more willing to accept it when you do wave your hands and say "magic" or "science".
Thursday, May 7, 2015
Pathfinder Item: Cloak of Gliding
This idea came to me while working on a freelance assignment but didn't quite fit the theme of the project, and came a bit close to referencing a certain well-known superhero, so I'm sharing it here instead. Enjoy!
Thursday, April 23, 2015
Vil's Game Improvements: Total War Shogun 2 Partial Release
I've released the initial portions of VGI: Shogun 2 on TWC and Nexus (pending approval). There's not much more to say about it not already covered here or in the release descriptions. It's been rearranged slightly since my last post on the subject; the Technology module was broadened in scope and renamed Campaign, Ancillaries has been completed, and two new minor components (Starter Armies and Difficulty) were added. There is also now a Base file containing common assets and patches for some issues in the vanilla game that I came across in the course of my work.
Future plans are focused on the major AI and Battles components; I also intend to continue balancing and expanding the Campaign module, with specific changes in mind for diplomacy and general economics.
Future plans are focused on the major AI and Battles components; I also intend to continue balancing and expanding the Campaign module, with specific changes in mind for diplomacy and general economics.
Wednesday, April 22, 2015
Vil's Indarys Featured in Morrowind Modding Showcase
Vil's Indarys was recently featured in the community-made mod review series Morrowind Modding Showcase. Check it out--my mod shows up at 2:36!
Subscribe to:
Posts (Atom)